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Ekko builds 7.181/29/2024 ![]() ![]() Electrocute's low cooldown (25-20 Seconds) is much better in mid as a trading tool. I've tried Electrocute but it falls short of Dark Harvest in my opinion. Late game it can be a difference maker with Ekko's huge AP ratios. Sorcery allows you to get a large amount of extra AP with Absolute Focus and Gathering Storm. Precision with Legend: Tenacity and Triumph can let you escape from some really close calls with the healing and reduced amount of you time you'll be CC'ed. Don't feel pressured to take Domination secondary if you go First Strike as Ekko benefits a good amount from Sorcery and Precision too. Cosmic Insight gives you item and summoner spell haste allowing your Hextech Rocketbelt to be up for almost every fight as well as any other actives like Zhonya's Hourglass. Future's Market serves the same purpose in letting you reach your core faster. Magical Footwear lets you save 300 gold to reach your first 2 core items. The Inspiration greatly benefits Ekko in all 3 rows. Just be aware that you have a little less damage without the combination of Dark Harvest, Sudden Impact and Eyeball Collection. The rune allows you to reach your 1 and 2 item spikes a good amount faster if you're skirmishing and ganking quite a bit. The same can apply for Future's Market, the faster you get your Rocketbelt/Nashors the faster you can start one shotting people.Ī new addition to season 12, First Strike provides extra gold and damage if you hit the enemy first. The item haste also lowers the Hextech Rocketbelt dash as well as Zhonya's Hourglass if you have it. Cosmic Insight is extremely useful for most junglers including Ekko, the rune allows you to finish your 5 smites earlier to gain Chilling ( Hailblade) or Challenging ( Emberknife) smite. Inspiration allows you to reach your Hextech Rocketbelt and Nashor's Tooth spike faster because you can use the extra 300 gold from Magical Footwear and put it into another item. Your mobility and the amount of versatility in your kit allows you to pull off some amazing plays. Lastly, Ekko just has an massive amount of outplay potential. Objective stealing is also easy due to Ekko's Z-Drive Resonance not having a cap so proccing your passive and Smite allows you to consistently do 1500+ damage to objectives mid to late game while also being able to Chronobreak out to safety immediately after. Ekko's skirmish power is also fairly good, if you can land your Parallel Convergence on multiple targets it can turn a fight extremely quick. ![]() Your ultimate almost guarantees that you survive no matter how bad you misplay it. Ekko starts to become a one shot machine especially after Nashor's Tooth or Hextech Rocketbelt and a few Dark Seal stacks. ![]() You also snowball extremely hard being able to absolutely run over games if you get a few kills under your belt. I put this matchup as a 3 in low elo because Yi will always find a kill somewhere but in Plat+ its definitely a 2 matchup as people start to learn how to play around him.Īlthough Ekko is a scaling champ and relies on gold to do damage, you still have pretty good gank potential early after level 3. Care for Master Yi counterganks after 6 though, Yi is amazing at cleaning up low health enemies because of his R and Q resets. You need to be proactive on the map though because Yi turns into a monster mid and late game if your team doesn't know how to play around him or lacks reliable CC. He will end up either burning flash to escape it, get stunned and you can kill him or proc passive on him and run away. If Yi uses his alpha strike to gap close onto you then immediately lay your W down and play on it. Many low elo Yi players will waste their Q. The nuance to fighting to Yi early is playing around your W. If they take ignite then definitely avoid fighting him early without help. Yi is still a threat in a 1v1 early on though. Majority of Master Yi's won't have much early game presence as he's weak early on and should focus on farming. ![]()
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